I am one of the admins from SurviveDayZ who are helping develop the mod. I was wondering if it could be added DC?
Right now we release a new update roughly every week to two weeks as we continue to add new things after testing.
What is the process of DC getting the updated files once we release them?
Can @SurviveDayZ Mod added?
Started by
Ryahn
, Oct 05 2012 07:00 PM
7 replies to this topic
#6
Posted 16 October 2012 - 04:35 AM
dotjosh, on 09 October 2012 - 05:42 PM, said:
If I add it to commander and there are 3 servers, people have a bad experience because they can't play. It's quite the flood gate when I release a new mod.
Surprisingly, the servers aren't always jam packed, so the experience wouldn't be that bad. A download option for the files, at least, would be nice. I don't think anyone would blame you if they couldn't get into a server since that's something the SurviveDayZ guys are responsible for.
#7
Posted 18 October 2012 - 06:39 AM
Ryahn, on 05 October 2012 - 07:10 PM, said:
Currently have 3,670 members who have registered and 3,650 have downloaded the mod and connected to the server. Per day is about 50 new members getting the mod
Now there is 5,500 members.... and about 5000 have downloaded the mod....
but yea we do have plans to get more servers in the near future but i want to get a really stable release out first (Im the Developer Of The SurviveDayZ Mod)
#8
Posted 07 November 2012 - 12:36 AM
My main issue is that this mod is not released for the public and the server files won't be released without NDA. It feels very anti-community :S
I would love mods to be supported (rmod, redux ect) but will the rules be the same for maps? Only publicity released files?
I would love mods to be supported (rmod, redux ect) but will the rules be the same for maps? Only publicity released files?
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