Can @SurviveDayZ Mod added?
Posted 05 October 2012 - 07:00 PM
Right now we release a new update roughly every week to two weeks as we continue to add new things after testing.
What is the process of DC getting the updated files once we release them?
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Posted 16 October 2012 - 04:35 AM
If I add it to commander and there are 3 servers, people have a bad experience because they can't play. It's quite the flood gate when I release a new mod.
Surprisingly, the servers aren't always jam packed, so the experience wouldn't be that bad. A download option for the files, at least, would be nice. I don't think anyone would blame you if they couldn't get into a server since that's something the SurviveDayZ guys are responsible for.
Posted 18 October 2012 - 06:39 AM
Currently have 3,670 members who have registered and 3,650 have downloaded the mod and connected to the server. Per day is about 50 new members getting the mod
Now there is 5,500 members.... and about 5000 have downloaded the mod....
but yea we do have plans to get more servers in the near future but i want to get a really stable release out first (Im the Developer Of The SurviveDayZ Mod)
Posted 07 November 2012 - 12:36 AM
I would love mods to be supported (rmod, redux ect) but will the rules be the same for maps? Only publicity released files?
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